AI Insights · Timothy · January 2022
Top 5 Otome Games Performance in Ecuador Q4 2021
An overview of the performance of the top 5 Otome games on the unified platform in Ecuador during Q4 2021.
During the fourth quarter of 2021, the top 5 Otome games in Ecuador showed varied trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a snapshot of their performance.
Love Story ® Romance Games from Webelinx Games saw its weekly downloads peak at 1K in early November before stabilizing around 400-500 in December. The game's weekly revenue had modest peaks of $20 and $15 at the end of September and early November, respectively. Weekly active users fluctuated, starting at 625 and reaching a high of 1.4K in mid-October, before ending the quarter at 775.
Blood Kiss : Vampire story by StoryTaco.inc experienced a significant spike in weekly downloads, reaching 882 in early November, but later declined to around 100 by the end of December. The game's revenue peaked at $36 in late November, with a noticeable decline in the following weeks. Weekly active users mirrored the download trend, peaking at 1.3K in early November and dropping to 410 by the end of the quarter.
Dangerous Fellows:Otome Dating, also from StoryTaco.inc, had a steady increase in weekly downloads, peaking at 438 in mid-October, then stabilizing around 150-250 towards the end of the quarter. The game's revenue saw peaks of $32 in early November and mid-November. Weekly active users started at 1.7K and peaked at 2.3K in mid-October, ending the quarter at 2K.
My Candy Love : Otome Sim Game from Beemoov Games maintained steady weekly downloads, hovering around 200 throughout the quarter. The game's revenue saw a substantial increase, peaking at $148 in early December. Weekly active users remained relatively stable, starting at 1.8K and ending at 1.6K, with minor fluctuations in between.
Mayday Memory: CHOICE SF Otome by StoryTaco.inc had consistent weekly downloads, peaking at 305 in mid-October before dropping significantly in late November. The game did not generate any revenue during this period, and no data was available for weekly active users.
For more detailed insights, visit Sensor Tower.